C&C World-Altering Editor v1.1.4 has been posted by ^Rampastein a while ago. For those unaware, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here is the official announcement from C&C World-Altering Editor's staff about C&C World-Altering Editor v1.1.4:

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Small update for better base node support.

  • Base nodes now display their priority (index in the internal list of base nodes)
  • Added possibility to re-order base nodes through the base node management tool
  • (TS) Added support for new "Assign Mission To All Units" trigger action
  • Building type selection window now displays INI names of building types
  • Improved description of "Allow Win" trigger action, mentioning it's obsolete in TS and RA2
  • Fixed a crash when selecting an unknown trigger event or action added through another editor
  • Fixed a crash when selecting an unknown team script action added through another editor


If you are curious about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven to obtain further information about it. Grab the latest version of C&C World-Altering Editor by clicking Here. And that's all for now! Have fun and enjoy C&C World-Altering Editor!

Welcome back, commander! We previously posted the changelog, but we also need to open our news posts for the official Dawn of the Tiberium Age developer's words on the new Covert Revolt campaign. Here is what was shared about it:

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After 2½ years of development, Covert Revolt is finally here.
Our largest campaign to date, with over 30 missions and unique storytelling and gameplay features.




Watch Covert Revolt's release trailer below!








In case you haven't heard of Covert Revolt before, it is a new campaign for Dawn of the Tiberium Age, with high levels of player choice and unique features that Command & Conquer has not seen before.

If you already have Dawn of the Tiberium Age installed, you can get Covert Revolt by updating through our client. Otherwise, download yours from the link below! Since DTA is stand-alone, you don't need the original games to be able to play.

Note to existing DTA players: Covert Revolt makes use of dynamic music. Thus, it's recommended that you install the Tiberian Dawn, Red Alert, and Sole Survivor music packs through our client before starting the campaign. The vocal music variants are not used in CR, you can install or leave them out depending on your own preference.

We'd love to hear your feedback on the campaign, so if you have any, be sure to reach out through our Discord server, through comments here on our ModDB page, or through our forums at PPM.


Download DTA






You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. And that's all regarding Dawn of the Tiberium Age for now. Stay tuned at PPM for more news about Dawn of the Tiberium Age!

Are you picking this up? Good! Reinforcements have arrived from Dawn of the Tiberium Age as Dawn of the Tiberium Age 12.0.0 has been recently published by their team. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is the changelog from Dawn of the Tiberium Age's staff about Dawn of the Tiberium Age 12.0.0:




Covert Revolt is a massive new campaign for Dawn of the Tiberium Age, with high levels of player choice and unique features that Command & Conquer has not seen before.

Quote:
Version 12.0.0:
Released: Jul 31, 2024

  • Added: The "Covert Revolt" singleplayer campaign (Credits: Rampastring).
  • Added: A flag map prop in different colors (Credits: Bittah Commander).
  • Added: Platform transition overlays to allow mappers to place the platform/bridge ground texture adjacent to all other ground textures (Credits: Bittah Commander).
  • Added: Overlay variants of the crop fields (Credits: Bittah Commander).
  • Added: Super weapons now display short descriptions when you hover over them on the sidebar (Credits: Bittah Commander).
  • Added: Singleplayer missions now have preview images (Credits: Bittah Commander, Mehdi860, Rampastring).
  • Changed: The radar event animations are much larger now, matching their size on Tiberian Sun.
  • Changed: The appearance of the long-range civilian Coast Gun Turrets on Dante's Desert has been changed to the Artillery Turret (Credits: Mehdi860).
  • Changed: Technicians that spawn from destroyed vehicles can now reveal shroud.
  • Fixed: CnC-DDRAW now forces the game to run on only a single core in order to prevent random volume jump issues.
  • Fixed: The text lines in the "Nuclear Winter" Co-Op mission broke after loading a saved game.
  • Fixed: The Laser Turrets in the "The Experiment Lab" Co-Op mission had visual layering issues.
  • Fixed: The "Distant Thunder" Co-Op mission could fail to end after all of the AI's units and structures had been destroyed (Credits: Bittah Commander).
  • Fixed: Units were able to move through some of the rocks on the "Tour of Egypt" map.
  • Fixed: "Liberation Extermination" Co-Op mission:
    - ? Players were given the Airstrike super weapon after building a missile silo instead of the Nuclear Strike (Credits: Bittah Commander).
    - ? The AI didn't use the Airstrike super weapon (Credits: Bittah Commander).
    - ? The text lines have been fixed and/or improved (Credits: Rampastring).
  • Fixed: Laser Fence sections can no longer be blown up with C4.
  • Fixed: The Mobile Repair Vehicle will no longer be able to spawn from War Factories other than Nod's Airstrip or remain available from other War Factories after obtaining and then losing Nod's Airstrip.
  • Fixed: You started with the old Scarab ships instead of Scarab Speedboats in the Reunification mission.
  • Fixed: Info Panel (Credits: Rampastring):
    - ? You can no longer see veterancy info of enemy units.
    - ? Network info is no longer shown in singleplayer.
    - ? Having the panel open can no longer cause the game to crash when loading a saved game.
    - ? The panel will no longer cause graphical corruption after loading a saved game.
  • Fixed: You can no longer select and control units with keyboard shortcuts while battlefield control is locked in missions (Credits: Rampastring).


You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Grab the latest version of Dawn of the Tiberium Age by clicking Here. And that's all regarding Dawn of the Tiberium Age for now. Stay tuned at PPM for more news about Dawn of the Tiberium Age!

Ladies and gentlemen! Updates of Rise of The Reds has been shared moments ago by SWR Productions. For those unfamiliar with it, Rise of The Reds is a classic and popular modification for C&C Generals: Zero Hour that adds two completely new factions: the tank-heavy Russian Federation and the defense-oriented European Continental Alliance. It also greatly expands the three original factions with several new units, buildings, powers, and abilities to explore and combine with your in-game tactics. Here are the official words about it:

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Hello Generals! Welcome to this week's update! These past few days, we've seen the start of the 2024 Paris Olympics, so on behalf of the whole team, we wish the athletes and all those involved the best of luck for what promises to be an exciting event.

Meanwhile, we have some new ECA goodies to show you all. In 1.9, the ECA Ammunition Reserves Generals Power has had the majority of its content re-worked to be more desirable to players, and its unlocks have had their code optimized. This has led to a new, more user-friendly Munitions Track that behaves like a Warhound with its deploy mode, cryogenic shells for the Grand Mortar, special kits for the Munitions Bunker, and the inclusion of the Gun Turret as a part of the GP. Overall, we feel these changes will make the GP a more desirable choice in the game and, thanks to its very powerful unlocks, a more impactful one, too.

















The Munitions Track - or commonly called "Munitrac" by European soldiers of various nations, is an armored tractor used to ensure a constant ammunition supply for turrets, fortifications, and other static defenses, allowing them to sustain a higher volume of outgoing fire.

The vehicle itself is a product of the Third World War, designed in only a few months to be as simple, standardized, and mass-producible as possible for converted factories in the United Kingdom, Spain, and Portugal after the European arms manufacturing powerhouses in Germany and France had fallen under Russian occupation. Prior to this point, ECA frontline logistics utilized a cargo version of the Swedish Bandvagn, which suffered high attrition rates in the face of Russian special forces and artillery deep strikes on the supply lines. The Munitrac was designed to be more survivable in a high-threat environment while doing away with superfluous secondary functions to serve exclusively as a deployable firepower multiplier.

Although operated by virtually all ECA-affiliated militaries, the Munitrac became particularly iconic in its service with the Royal Netherlands Army, whose expert engineers and logisticians perfected the rapid construction of complex fortification networks not just during the ECA's retreating battle across France but also the tide-turning counter-offensives in the summer of 2048, paving the road for the liberation of Paris in a very literal sense.

Render Description: MARS2588



Introduced to the Czech Army a mere half year before the outbreak of the Russo-European War, the Grand Mortar is a rare super-heavy mortar reminiscent of the First World War. With its reliable autoloader and remote fire control system, it can be easily deployed in the field and operated with minimal personnel. Its primary ammunition is a high-explosive shell with incredible destructive power against all types of ground targets. Alternatively, the mortar can be loaded with special shells containing an extremely low-temperature condensate that is instantly deadly to personnel and induces structural defects in vehicles, disabling them on contact.

Following the Russian conquest of Czechia early in the war, those elements of the Czech Army that did not go into insurgency retreated west to fight another day, taking their relatively small number of Grand Mortars with them. Due to their limited availability, the tactical allocation of these weapons is reserved to the Supreme Allied Commander. As of the fall of Paris in 2047, General Willem van der Meer has been serving in this position.

Render Description: MARS2588

That's all for this week. We will be explaining more about the aforementioned Munitions Bunker kits very soon, so make sure you're following our socials and keeping an eye on the Moddb Page. In the meantime, go for gold, and we shall see you all at the finish line!


For further information about Rise of The Reds, visit the Official Website, Forums, ModDB Profile, Discord Channel, and YouTube Video Channel. And that's all for now!

Goxel v0.15.1 is out!
July 28, 2024 - 23:39
Welcome back, commander! Guillaume Chereau has announced a new version of Goxel called Goxel v0.15.1. For those unfamiliar with it, Goxel is a free, open-source volumetric model editor. It uses 24-bit RGB colors. It has unlimited scene size. It also has unlimited undo buffers and layers. It uses Marching Cube rendering. It is able to export to obj, pyl, png, magica voxel, qubicle. There is an old fork from TheChosenEvilOne that is able to load and export Westwood voxel files used in Tiberian Sun, Red Alert 2, and OpenRA. Here are the changes and the fun stuff from Goxel v0.15.1:

Quote:
  • Fixed crash when we save on MacOS.
  • Improved extrude tool with manual delta input.
  • Improved help messages.
  • Added support to emulate the middle mouse button with Alt.
  • Allow to configure the navigation mouse buttons.


If you are curious about Goxel, visit the Official Website to obtain further information about it. You can download Goxel v0.15.1 Here. And that's all for now! Have fun and enjoy Goxel!

Howdy! patrickwieth, the leader of YouMustConstructAdditional.., has posted a new version of YouMustConstructAdditional.. called YouMustConstructAditional v0.95.35. For those unaware, YouMustConstructAdditional.. is a real-time strategy game that uses the OpenRA engine. It forks Combined Arms, and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China.  Here are the updates from YouMustConstructAditional v0.95.35:

Quote:


New Features

  • The selection tooltip (additional info on the unit selected) is now at the lower left instead of the lower right. This is to prevent overlapping with the build menu.
  • North Korea's ISU-152 tank is now with full upgrade options. This means three different ammos can be selected and reflector vs. point defense laser. The ISU will replace the Apocalypse Tank for North Korea. Currently North Korea has both options, with the next patch, when Iraq also gets its own heavy tank, this will be changed so that Apocalypse is only available for Russia.

Bug Fixes

  • Fixed the super annoying "Mammoth" crash when a crate was opened.


For further information about YouMustConstructAdditional.., visit its Official Website, and Discord Channel. YouMustConstructAdditional.. is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on YouMustConstructAdditional..!

Next Generation Mod Update N°11
July 26, 2024 - 02:07
Are you picking this up? Good! Augusto, the leader of Next Generation, has been busy recently working on it and shared its progress report with us. For your information, Next Generation is a modification for Yuri's Revenge with Ares that tweaks the game according to NextGenerat's vision. Here is what was posted about it:

Quote:
Greetings! After being unpublished for a long time, I present some news about my Next Generation mod.

On this occasion, I present the Donkey; it is the bomber plane of the Omicron army inspired by the "Soviet super bomber" concept art made by TJ-Frame and later discarded in the final phase of the development of Red Alert 2 original game.

TJ-Frame Concept:









This peculiar aircraft with four propellers is usually used for reconnaissance and attack missions.
Only have space to store a single large bomb or missile per attack mission. It can be loaded with four types of ammunition. Each plane is created empty, and the bomb must be manually equipped before carrying out an attack mission. It can only be used once.

Donkey Render:









Donkey Blueprint:









Donkey Voxel Round:









Donkey bombs are parachuted and fall slowly above target. Their gigantic size and slowness make them vulnerable to anti-aircraft fire that can intercept them before they reach their objective.




Donkey Bomb Interception - ModDB






The donkey has 5 variants depending on the ammunition assigned to it:

Donkey Variant in Airfield:









-Recon Variant. Are a standard Donkey with no assigned ammunition. It can be used for reconnaissance missions.









-Giant Bomb Variant. It carries a large bomb and does massive damage.








Donkey Giant Bomb - ModDB






-EMP Bomb Variant. Drops a large bomb with an EMP effect.








Donkey EMP Bomb - ModDB






-Mine Bomb Variant. Throws a large bomb that explodes in a minefield








Donkey Mine Bomb - ModDB






-Cluster Missile Variant: Cluster missiles don't use parachutes. It's faster and can be launched at a greater range than other types of bombs used by Donkey. When it explodes, it liberates clusters of sub-munitions, devastating an entire area.








Donkey Cluster Missile - ModDB


If you are curious about Next Generation, visit the ModDB Profile to obtain further information about it. And that's all regarding Next Generation for now. Stay tuned at PPM for more news about Next Generation!

Greetings, Comrade General! A new version of Tiberian Sun: Reborn, known as Tiberian Sun: Reborn 2.0.3.5, has been published as we speak by W3D Hub. For your information, Tiberian Sun: Reborn is a first-person shooter game that uses Command & Conquer Renegade engine, and it recreates the Command & Conquer: Tiberian Sun universe as FPS. Here is what we know about Tiberian Sun: Reborn 2.0.3.5:

Quote:
Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!


TSR Release 2.0.3.5





General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global Doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple of low-resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved several vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.

HUD
- The Harvester fullness indicator was added to the HUD.
- Player names now show up with their target boxes.
- The Tiberium dump success message has been split into three lines.

Damage Multipliers
- Repair guns are much more effective in repairing vehicles.
- Missile projectile damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things they previously did nothing to.
- Flame-resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flame splash. Added Plasma to treatment.

Engineer
- Added a slight "explosion" to repair the effect which will assist in disarming.

Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.

Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03

Medic
- Regen damage lockout reduced. 30 -> 10

Chameleon Spy
- Knife weapon "reloads" while sprinting.

Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degrees FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.

Cyborg Reaper
- Healing multiplier in Tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.

Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300

Construction Yard
- Fence is no longer super bright.
- Fixed an issue with the camera stuttering.

GDI Helipad
- Optimizations.

TS_Anchorage
- Fixed a hole in the terrain.

TS_Dam
- Added vehicle-sized tunnel connection to the front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and underwater terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.

TS_Drought
- Fixed a couple of stuck spots in the GDI base.

TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.

TS_Field_Flying
- Removed Orca Transport from the purchase list.

TS_Isles
- Re-enabled map blockers.

TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.

TS_TaintedLegacy
- Wind speed has been cut to 10% of what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.

TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).




For further information about Tiberian Sun: Reborn, visit its Official Website, Forums, ModDB Profile, and Discord Channel. Grab the latest version of Tiberian Sun: Reborn by clicking Here. And this is all for today! Enjoy Tiberian Sun: Reborn and provide your feedback about it so it can get better.