Howdy! Reinforcements have arrived from Romanov's Vengeance as Romanov's Vengeance playtest-20240218 has been recently published by their crew. For those unaware of what is being written here, Romanov's Vengeance is a game that uses OpenRA engine to recreate the experience from Command & Conquer Red Alert 2: Yuri's Revenge, with a better balance and new logics to make Allies, Soviets, and Yuri become more competitive. The changes from Romanov's Vengeance playtest-20240218 were announced with the following words:

Quote:
Romanov’s Vengeance playtest-20240218 Changelog:



Additions:

  • Engine:

    • Updated engine version to the latest development version. There are quite a few additions and fixes stemming from this, but I don’t have a full list of them.
    • There are probably a few stuff coming from Generals Alpha too, since that mod now uses the same custom engine with Romanov’s Vengeance and Shattered Paradise.

  • AI:

    • Can now garrison civilian buildings.

  • Civilian Props:

    • Added 7 more flags: Bhutan, Cyprus, Malta, Morocco, Oman, Panama and Slovenia. Moroccan flags are featured on the Sahara Mirage map.


Changes:

  • Production UI:

    • The Allied version now has a proper pressed state for the scroll buttons.

  • Superweapons:

    • Firing a superweapon under Stealth Generator now reveals them for a short period.

  • Dolphin/Giant Squid/Mutant Crab:

    • Now affected by Leaflets, Stealth Generator and Spectre Bullets.
    • Chronoboost, Propaganda, Death Bombs, and Cash Bounty can now be applied to them.


Fixes:

  • Color Picker:

    • Fixed the preview MCVs showing water versions.

  • Commander’s Powers:

    • Now has 1 tick build duration, which hopefully should fix the exploit allowing players to select 2 CPs at the start.

  • Abilities:

    • Fixed unit/building spawning abilities not working when targeted on civilian building rubble.

  • Tanya/Crazy Ivan:

    • Fixed that they could target airborne units to place C4/Dynamites.

  • Helicopters:

    • Fixed that they cannot land on Sand on maps with Dune tileset.

  • Nighthawk Transport:

    • Fixed AI’s prefilled Nighthawks contain more units than they normally can.

  • Gatling Cannon:

    • Fixed that it cannot attack structures on water.

  • Yuri Statue:

    • Fixed it, causing crashes on maps with Dune tileset.

  • Tech Missile Silo:

    • Fixed the rotated version not working.

  • Spy:

    • Fixed non-snow artwork being used when disguised as Tanya/SEAL on a snow map.
    • Fixed them being targetable by anti-ground weapons while paradropping.

  • Chrono Miner:

    • Fixed unloading animation being cut a bit.


If you are curious about Romanov's Vengeance, visit the ModDB Profile, and Discord Channel to obtain further information about it. Romanov's Vengeance is downloadable at This Address. And that's all for now! Have fun and enjoy Romanov's Vengeance!

Notepad++ v8.6.3 has been released!
February 19, 2024 - 02:53
Hello ladies and gentlemen! The staff from Notepad++ has recently posted Notepad++ v8.6.3. For those unaware of what is being written here, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is what we know about Notepad++ v8.6.3:

Quote:
2024-02-18
We recognize that not every user loves the multi-editing feature. In this release, we’ve added GUI options to disable the “Column To Multi-editing” feature and even the “Multi-editing” feature can be turned off completely. Additionally, users can disable the “copy/cut line while no selection” feature through the preferences dialog.
Furthermore, in the new release, We’ve addressed a performance issue related to “Replace all” and fixed the critical problem where all open files were lost after restarting as an administrator.


The full changelog:
  • Restore the multi-editing option & add the “Column To Multi-editing” option on GUI.
  • Make “copy/cut line while no selection” optional.
  • Fix all open files lost after restarting as Admin to save a file.
  • Fix “Replace All” crash & performance issue.
  • Fix calltip crash due to the division by zero.
  • Enhance Function List for Python to support “async def” & colons in argument list.
  • Fix the Copy/Cut/Paste issue in a Vertical Edge text field in the preferences dialog.
  • Fix macro recording twice for some commands.
  • Fix the “Open File” command not working with TAB preceded.
  • Add auto-completion keywords for PHP, JavaScript, and CSS.


You can find more information about Notepad++ by visiting the Official Website, and Forums. Notepad++ is available for download Here. And that's all for now! Have fun and enjoy Notepad++!

One vision, one purpose! A new version of YouMustConstructAdditional.., known as YouMustConstructAdditional v0.95.11, has been posted recently by patrickwieth. For your information, YouMustConstructAdditional.. is a Real-Time-Strategy game that uses the OpenRA engine. It forks Combined Arms and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China.  The changes from YouMustConstructAdditional v0.95.11 were announced with the following words:

Quote:
New Features

  • Dragon Tank is now a voxel unit
  • Overlord is now a voxel unit
  • Helix Mortar Bunker added. This is the same as the normal Helix Bunker but comes with Mortars instead of Tank Hunters.

Balancing

  • Propaganda now gives a small range buff (10%) to infantry.
  • Nationalism has a stronger effect now

Bug Fixes

  • Bulldozer was too small, is a bit bigger now


You can find more information about YouMustConstructAdditional.. by visiting the Official Website, and Discord Channel. You can grab the latest version of YouMustConstructAdditional.. by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on YouMustConstructAdditional..!

The End of Days - 0.98.5 Patch 10 is out!
February 18, 2024 - 23:47
Comrade General! We have news for you. There is a new version of The End of Days published under the name The End of Days 0.98.5 Patch 10. For those who are not acquainted with it, The End of Days is a mod for Command & Conquer: Generals Zero Hour. It adds Russia and the European Defense Alliance as new playable factions and improves the original three with new units, structures, and special powers! It strives to bring an authentic real-war feeling, with a few fictional additions for more fun and diverse gameplay & tactics! It also replaces Heroes with elite infantry, and Superweapons are mostly presented as mobile ICBM Launchers like Russia's Topol-M or China's DF-41. It also innovates with purchasable subfactions at your tech center instead of the original choice of "Generals" before battle, which allows you to change your strategy mid-game to counter your opponents! Each of the 4 factions has 3 completely different subfactions to choose from. Here is what we know about The End of Days 0.98.5 Patch 10:

Quote:
New patch for 0.98.5 version featuring AI, balance, and voice improvements!



============================= TEOD 0.98.5 Patch 9 =============================
  • Fix incorrect version number.


============================= TEOD 0.98.5 Patch 10 =============================
  • Fixed Chinese JH-7A Flounder skin
  • Fixed dead Artillery platform object name
  • Fixed Satellite hack description
  • Fixed Frenzy description
  • Fixed GLA having power at the start of the game
  • Battle bus now starts without RPG inside
  • +2 Sec build time for Battle bus and Battle Fortress
  • Fixed Mi-24 machinegun malfunction


Talking about voice improvements, here are some recent additions:

Quote:




Official voice for Russia S-70 Okhotnik Unmanned Combat Aerial Vehicle.
Voice actor: TartarusCast

Voicelines:
Create:
Tak tochna, deploying Okhotnik squadron.
UAVs on the way, General. Granting flight control to you.
Okhotnik Squadron is entering the combat area. Stand by.

Select:
Bomber UAV online.
Under control.
You have full permission, General.
So? how's it looking?
Unmanned stealth bomber.

Move:
Bypassing enemy defenses.
All systems are nominal.
Received new move order.
Na okhote.
We've got flawless vision.

Attack:
Confirmed target.
Removing stealth coverage.
We've got a big surprise for them.
Opening bomb bay doors.
Okhotnik commencing bombing run.

Attack Air:
Aircraft spotted and locked.
We'll put them down, Comrade, don't worry.
Let's help our anti-air a little bit.






Official voice for Russia Orion Unmanned Aerial Vehicle.
Voice actor: Haubibban

Voicelines:
Create:
Ready for scouting operation.

Select:
Orion visual channel enabled.
The enemy will not hide.
We will report their movements, General.
Bespilotniy razvedchik.
Want to report an issue?

Move:
Understood.
New scouting area?
Scanning for enemies.
They won't slip through.
Order received.

Attack:
Unable to engage, comrade.
This UAV has no weapons.
Strelyat nechem, tovarisch.






Official voice for USA BGM-129 Spear Cruise Missile Launcher.
Voice actor: Killing_You

Voiceline:
Create:
We will spear through the enemy defense line.
Extreme Altitude and Range missiles online.

Select:
On the surface.
Spear cruise missile launcher at your command.
Self-propelled.
A weapon to bring justice.
Our hand has the longest reach.
Spear guidance systems set.
We never miss.

Move:
Deactivating missile launcher.
Spearheading forward.
Recalculating terrain specifics.
Escorting is recommended.
Spear launcher relocating.

Attack:
Target marked for missile strike.
Mobility won't save them.
An ordinary target.
Applying maneuver patterns.
Optimal launch distance calculated.
Evasion chance: below 10%
Freedom to your doorstep.

Nuclear Missile Upgrade:
Upgrading Spear Launchers with nuclear warheads.
Rearming to nuclear Spear missiles.
Spear Launchers received WMD ordnance, General.






Official voice for GLA 1S91 SURN Mobile Radar System.
Voice actor: Killing_You

Voicelines:
Create:
GLA Radar enabled!

Select:
GLA Radar services
When is our next stop?
Surn radar here
So? where do you want me to go?
Equipment ready for deployment!
Oh yes, we sure can find them!
Eh? It may need a little oil.

Moving:
Searching for an enemy
Navigation set
Yes, yes, I go
Radar is moving
Going
Lead me to safety

Deployed:
This radar is still working!
We're even catching something!
Hold on, we have almost found them!
Careful with that dish!
Radar station online, General
Hey! What are those green dots on the screen?

SURN Scan Upgrade Complete:
Expanding service area.
We can now scan the enemy territory.
Installing high-frequency scanners.

GPS Scrambler Module:
Installing GPS Scrambler.
Changing equipment to GPS Scrambler

GPS Scrambler Module Complete:
GPS Scrambler installed!
GPS Scrambler is active!

Select Scrambler:
GPS Scrambler, how can I help?
We provide some? special? services!
Oh, sorry! I've lost my radar here somewhere?
I heard you needed some privacy?
They can still see us!
You know?. This is expensive equipment!

Moving:
Scrambler is moving.
Don't let them see us!
Keep it quiet!
You choose routes this far on purpose, don't you?!
The further we go, the longer the enemy can see us!

Deployed Scrambler:
Cloaking field is active!
We are preparing a big surprise!
Stealth systems checked.
They will never track us.
Stay unseen.
Hidden and dangerous.
Hardly seems fair, doesn't it?






Official voice for Russia Uran-9 Unmanned Combat Ground Vehicle.
Voice actor: Killing_You

Voicelines:
Create:
Uran UGV deployed.

Select:
General? Eh? How's the controls?
Combat drone fully operational!
I will not fail this time, I promise!
This is an expensive toy, da?
Oh man, just look at all those buttons?

Move:
Why pick roads this ugly?
*sighs* Da, da?
Let's not push it though!
Are we in a hurry?
I know, I know?

Attack:
Oh man, here we go!
Hope they won't fight back!
Alright, deploying weapons!
I won't let them break our new toy!
Entering combat mode!






Official voice for USA XQ-58 Valkyrie Advanced Unmanned Combat Aerial Vehicle.
Voice actor: Killing_You

Voicelines:
Create:
Valkyrie on station, passing flight control.

Select:
Stealth UCAV online.
The picture goes pretty smooth.
Valkyrie operator, ready for tasking.
Visual channels clear.
Any control issues, sir?

Move:
Roger, relocating UCAV.
Solid copy.
Received new target area.
Copy, moving Valkyrie there.
No response delays, we'll be there soon.

Attack:
Objective marked, engaging.
Copy, engaging hostile.
Locking camera view on target.
Adjusting Valkyrie attack priority.
No worries, sir, they won't see us coming.

Attack Air:
Readjusting for air targets.
Copy, eyes on the skies.
Understood, tracking aircraft.


And finally, a new unit that should be featured in the upcoming releases:

Quote:
EDA Dassault Rafale Fighter Render.




You can learn more about The End of Days by visiting the ModDB Profile, Discord Channel, and YouTube Video Channel. You can grab the latest version of The End of Days by clicking Here. And that's all regarding The End of Days for now. Stay tuned at PPM for more news about The End of Days!

Brotherhood, unity, peace! We have news for you. Reinforcements have arrived from jonwil, leader of Tiberian Technologies Scripts, as Tiberian Technologies Scripts 4.8 Update 1 has been recently posted by their team. For those unfamiliar with it, Tiberian Technologies Scripts is a technology that expands the features of Command & Conquer Renegade, and it also brings a client/server architecture to provide an automatic map downloader and seriously improved anti-cheat measures. Here is the official announcement from Tiberian Technologies Scripts's staff about Tiberian Technologies Scripts 4.8 Update 1:

Quote:
Scripts 4.8 Update 1 is now available.

I would like to thank Unstoppable, Jerad2142, dblaney1, and cyberarm for their contributions to 4.8 Update 1 (If I missed anyone else who contributed to 4.8 Update 1, sorry).

Changes made since 4.8:
  • New launcher & auto-updater.
  • Servers using this release will no longer allow TT versions below 4.8 to join the game.
  • New scripts and changes to existing scripts by Unstoppable.
  • New scripts and changes to existing scripts by Jerad2142.
  • Changes to existing scripts by moonsense715.
  • Changes to existing scripts by danpaul88.
  • Add HUD surfaces feature that allows servers to draw primitives, images and text on client's HUD.
  • Added "Windowed Borderless" window configuration.
  • Added "Render When Unfocused" option to continue rendering the game when the window loses focus or is minimized.
  • Added new engine calls Print_Client_Console and Print_Client_Console_Player to send a message to the client's console at the top left corner of the screen.
  • Added new engine calls Change_<Enemy/Friendly/Neutral>_HUD_Color and Change_<Enemy/Friendly/Neutral>_HUD_Color_Player to change the reticle & target color.
  • Added new engine calls Enable_Global_Targeting and Enable_Global_Targeting_Player that disables targeting except for pokable objects, buildings and MCTs.
  • Added new engine calls Get_Time_Of_Day and Set_Time_Of_Day to change the sky time.
  • Added new engine call Is_Connection_Bad that tells if a client experiences connection issues. (AKA "Connection to server interrupted gameplay pending")
  • Added 18 new engine calls to override various sky parameters and colors.
  • Added hardware identifiers, accessed with HARDWAREID console command and Get_Client_Hardware_Identifier engine call.
  • Added GameSpy heartbeat feedback that reports any GameSpy failures reported by the master to the console.
  • Added support for custom C4 disarm explosions.
  • Added cinematic camera feature from 5.x.
  • Added support to load always4.dat.
  • Added SPY console command to toggle spy mode of a player or their vehicle.
  • Various additions and changes to the scriptable dialogs.
  • Added Health Bar control.
  • Added new styles for Label control.
  • Added control focusing support for scriptable dialogs.
  • Added Enter (to confirm entered text in Text Areas) and Esc (to request to close the dialog) key press events.
  • Changing a control parameter without showing the dialog will no longer crash the clients.
  • Fix so removing a control by ID will no longer cause a crash.
  • The title label background is now properly updated when the text changes.
  • GRANTWEAPON console command now grants full clip and inventory rounds.
  • Various fixes to the GameSpy listing and broadcaster.
  • GameSpy listing in the game will no longer display non-Renegade games, according to their reported game name.
  • Various changes to make Console_Output hook and file logging work as intended in Wine.
  • Bring back "Load X% complete" message.
  • It is now possible to change Obelisk's weapon and warmup effect model using the two new parameters added to the Obelisk script as well as AGT's machine gun and rocket weapons.
  • In multiple monitor configurations, the Renegade window will now try to create itself in the desired screen instead of the primary one.
  • Cleaned up and reorganized wwconfig's interface.
  • Fix so games no longer end immediately after the level load is complete on rare occasions.
  • FLY and SPECTATE console commands no longer expect a second parameter.
  • Fixes to Reload_Level to increase reliability.
  • Fixes to the Server Operation dialog to display a more precise countdown.
  • Fix a crash that would occur when the client finishes downloading TTFS during a level change.
  • Fix so joining an unpassworded server after joining a passworded server won't leak the passworded server's password to the unpassworded server.
  • Fix smart bots (added by BOTCOUNT) not getting any credits.
  • Fix a memory leak in URL protocol.
  • The footstep effect will no longer play if a soldier is not grounded or on ladder.
  • Fix a crash while displaying tooltips.
  • Fix a backward compatibility issue with no gameplay pending.
  • Fix a false positive in anti-cheat when team changing is disabled.
  • Refinery dumps will no longer give twice the dump amount if smooth dump is disabled.
  • Fix a rare issue when a non-GDI & non-Nod player is present.
  • Fix a crash when ssgm.ini changes during runtime.




If you are running 4.8 (or any earlier version), you will be automatically updated to 4.8 Update 1.

People wanting a full installer (to install from scratch or to do a full reinstall), a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. Appropriate source code for 4.8 Update 1, as well as the source files for the map fixes in 4.7 (which are the latest fixes we have), can also be found on the site.

People who need Dragonade will have to follow https://github.com/TheUnstoppable/Dragonade for updates.


For further information about Tiberian Technologies Scripts, visit the Official Website. Download Tiberian Technologies Scripts Here. And this is all for today! Enjoy Tiberian Technologies Scripts and provide your feedback about it so it can get better.

Greetings, commander! C&C World-Altering Editor v0.9.8 has been posted by ^Rampastein in these days. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v0.9.8:

Quote:
New major release! We are getting close to non-beta status, towards version 1.0.

Change log compared to v0.9.7.1:

  • Added rendering of voxel turrets and voxel barrels
  • Added parsing of AI.ini and AIFS.ini. The editor now accepts references to AI.ini TaskForces, Scripts, and TeamTypes in all AI scripting elements
  • Added TaskForce cost display to the TaskForces window
  • Added a window for configuring which object types are deleted with the deletion tool and deletion hotkey. You can access this through Tools -> Deletion Options
  • Added "None" item to AITrigger TeamType selection
  • Added a "Toggle Fullscreen Mode" option to the View menu. This performs the same action as pressing F11
  • Added a window for configuring which object types are rendered on the map
  • Added support for adjusting tile height offset when pasting copied terrain. Default keys for this are PageUp and PageDown, like in the old FS/FA2 editors
  • Implemented paletted rendering of terrain tiles. This slightly reduces the editor's VRAM use (which is, sadly, offset by voxel barrels in the majority of use cases), and opens the door to efficiently previewing map lighting in the editor in the future
  • Added a "Center of Map" option to the View menu
  • Added an advanced trigger editor option for clearing all CellTags related to a specific trigger
  • Added a map load error message for an AITrigger having a nonexistent primary team
  • (TS) Added support for the YDrawFudge= key of TerrainTypes
  • The "Allies" text box in the Houses window has been replaced with a graphical ally selection window
  • The "Flatten Ground" tool now supports lowering ground
  • The "Flatten Ground" tool now supports brush sizes
  • The "Flatten Ground" tool now defaults its brush size to 2x2
  • Prevented accidental editor sub-window dragging by moving the cursor on a window while holding the primary mouse button
  • CellTags and Waypoints are now prioritized when deleting objects from the map
  • The layouts of object selection windows are now refreshed when the editor window is resized
  • The map object deletion key is now ignored if a text box is selected
  • The width of the editor sidebar is now adjustable through MapEditorSettings.ini, [General] SidebarWidth=. Defaults to 250, which is the same size as it has always been
  • (RA2/YR) The editor no longer crashes when a custom building palette is missing
  • Fixed a bug where the AITriggers window failed to detect used global TeamTypes
  • Fixed a bug where objects owned by multiple owners did not always have the correct remap color in the sidebar
  • Fixed a bug where the editor skipped loading waypoints when multiple waypoints existed on one cell
  • Fixed an issue where the ground lowering tools cleared cell details from an excessively large area
  • Fixed an outdated text string in the "houses are required to exist for defining base nodes" message
  • (RA2/YR) Fixed a crash when a house has no Country= specified. Instead, the editor defaults the house's country to the first country that is defined in Rules.ini, and gives you a warning about it. This behaviour is consistent with the game itself.


You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor v0.9.8 Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.

Hello everyone! It has been a while since we brought news from The End of Days. But they have been posting new unit renders on their discord channel during these recent weeks. So, today, it is time to catch up on all of the renders they have posted in recent weeks. For those unfamiliar with it, The End of Days is a mod for Command & Conquer: Generals Zero Hour. It adds Russia and the European Defense Alliance as new playable factions and improves the original three with new units, structures, and special powers! It strives to bring an authentic real-war feeling, with a few fictional additions for more fun and diverse gameplay & tactics! It also replaces Heroes with elite infantry, and Superweapons are mostly presented as mobile ICBM Launchers like Russia's Topol-M or China's DF-41. It also innovates with purchasable subfactions at your tech center instead of the original choice of "Generals" before battle, which allows you to change your strategy mid-game to counter your opponents! Each of the 4 factions has 3 completely different subfactions to choose from. Here are the pictures:

Quote:
EDA Crotale SAM render.



EDA "ASTER 30 " SAM render.



EDA Arabel MRS Render.



EDA Dana SPH Render.



EDA Dita SPH Render.



You can find more information about The End of Days by visiting the ModDB Profile, Discord Channel, and YouTube Video Channel. And that's all regarding The End of Days for now. Stay tuned at PPM for more news about The End of Days!

Welcome back, commander! MarkJFox, the leader of Tiberian Sun: Aftermath, has recently posted some of the progress done with Tiberian Sun: Aftermath. For those unaware, Tiberian Sun: Aftermath is a modification for the Tiberian Sun that is set after Nod forces blow up the GDI's Philadelphia satellite using their ICBMs. Here is what was posted about it:

Quote:
Commanders,

The second mission is done and shipped to the testers. The mission is called 'Uplink' and fits well with the events of the first mission.











I also ordered some stuff for the FMVs to create an authentic feeling in the videos... as the Westwood devs did for the first Command & Conquer game. I hope you will enjoy them as much as I enjoy the creation of them.

If you have questions or wanna talk about Tiberian Sun: Aftermath, jump into the AF discord: Discord.gg

See you soon on the battlefield.


You can find more information about Tiberian Sun: Aftermath by visiting the ModDB Profile, Discord Channel, and YouTube Video Channel. And this is all we can offer for today regarding Tiberian Sun: Aftermath!