Welcome back, commander! Reinforcements have arrived from W3D Hub, developers of the Expansive Civilian Warfare, as Expansive Civilian Warfare has been recently published by their team. For your information, Expansive Civilian Warfare is a free-for-all game that uses the Renegade engine, where you can buy houses, drive cars, fight the police, survive disasters, and make a living for yourself. It also has side games that allow you to fight mutants and even hunt wildlife. It features countless weapons to use and vehicles to drive in a massive land to explore, several jobs to take, and a smart AI. Here are the changes and the fun stuff from Expansive Civilian Warfare

Giving a little taste for the patch that I plan to release on the 7th for the event.

New Features/Improvements:

  • Thank you, Seifmagdi, for your skills with ASM code! Due to this, the following improvements have been made:

    • Vehicle speed gauges now correctly show the speed of what the engine thinks the vehicle is traveling. The result is that the numbers don’t jump around all random anymore.
    • Chinook helicopters and other vehicle transports can now “throw” vehicles by dropping them while in motion.
    • Crashing aircraft now carry their motion over into the crash. No more falling straight down!
    • Random vehicle damage while traveling at high speeds shouldn’t happen anymore!

  •  Players can now buy up to 10 perk slots! (Yes! This is very expensive, 550,000,000 in total if you’re getting them all from scratch). You can only select up to 5 perks on non-San Casina maps.
  • Added the Gmax Shipping Job:

    • Players have to take an intake test to deliver packages for Gmax Shipping. This intake test requires at least a 60% to pass. Failing the test makes the player wait a minute before taking it again.
    • Once a player has passed the delivery test, they can buy a Gmax Shipping Truck. Once inside the truck, the player is given a package and an address to deliver the package to.
    • Upon delivering the package at the address, the package will be picked up by the owner within two minutes, upon which the driver is paid.
    • Players can set down a package at any time and get back in the truck to get a new one (the old package will eventually disappear).
    • Players can steal other players' DROPED-OFF packages. This will get them a random item.
    • Players who lose more than three packages in a row will be fired, lose all raises, and have to retake the entry test.
    • Sometimes packages will be a letter bomb. If you hear suspicious sounds, call 911 to have all letter bombs removed from your inventory.
    • Added 11 new delivery package items for the player inventory for the Gmax shipping Job.

  • Added 6 new vehicles:

    • Fiat Tipo

    • Honda E

    • Mazda 6

    • Tesla Model Y

    • Toyota Land Cruiser

    • Vehicle Transport - a vehicle transporter

  • Dodge Viper now has six alt colors (Black, Blue, Gray, Orange, Red, and White).
  • The main bridge no longer has vehicle collisions by the sidewalks that trap vehicles up on the sidewalk.
  • Cargo Hovercraft can now carry a vehicle (even as large as a Mad Deer).

  • Maxwell Cat Event Updates:

    • Maxwell will last at least 5 minutes longer now.
    • Maxwell the Cat now chooses spots nearby randomly more often, so it doesn’t spend a quarter of its time walking back and forth between the desert and the city.
    • Maxwell will no longer pay players that are unspawned.
    • Maxwell Cat now has a weapon name so that it no longer gives odd kill strings.
    • Civilian traffic should now yield for Maxwell instead of driving straight into him.
    • Maxwell will now randomly sit in the same position for up to 30 seconds.

  • Made some fixes with how the building data and teleport location data are loaded.
  • Killing yourself with the “End Key” now displays a message of "[PLAYERNAME] used the unstuck key to flee [PLAYER INFANTRY SEX] existence in this world."

  • Buying new characters at the PCTS should no longer force players to exit and re-enter the zones to buy another character.
  • The Abomination Attack now causes the military base to lose power. Now that the military base works correctly after the last patch, the Abominations were unable to get out due to the base killing them first.
  • Rearranged the code more for my own sanity

Bug Fixes:

  • Skoda Superb’s windows now have projectile collisions.
  • Gmax Shipping Truck Adjustments:

    • LODs have been fixed.
    • Text has been brightened.
    • Fixed headlights and Tail lights.
    • More suspension height.

  • ODRDNPA Fixes:

    • Bounty payout is now distributed between all players.
    • Event should no longer leave Daves Arrows lying around.
    • No longer gives payouts if it self-destructs.

  • Housing and Security:

    • Bill autopay SHOULD now correctly appear when a player logs in if they’ve been charged when offline.
    • House Security now ignores the Maser Of Disguise perk.
    • Changed how the perk “Advanced Security” unlocks, and it should unlock sooner now.
    • Stability changes that should result in less server crashing.
    • Turrets should no longer be deployed if no one owns the house.

  • Cleaned up some vehicle textures and shininess masks.
  • Moved a random bush off the road (super exciting, I know).
  • Transport hovercraft has its foam trails once again, which was lost when it was turned to its new white skin.

  • AI won’t spawn with the Cupid Bow anymore.
  • Weapon “Organs Gun” now costs money.
  • Some bug fixes with pets that should make them more stable to use in general.
  • PCT no heal zones now correctly work once more. No more getting full health and armor (which you should have to buy) by simply pressing refill at the PCT.
  • Fixed a housing bug that was causing apartments not to register security systems (turrets and doors) correctly.
  • Fixed a bug with how pins were being saved. There shouldn’t be any more issues with this system, hopefully.
  • Harrier is hopefully not a buggy pile of crap anymore.
  • Cleaned up some weapon grants and drop codes. It might not have fixed anything, but it makes me happier.

Crash Fixes:

  • Fixed a crash caused by sitting on the (enter your perk number) screen and letting the server run for more than a minute and a half.
  • Fixed a crash caused by players that had more than five perks (could happen if you had the long-in streak perk unlock).
  • A69’s nuke was overflowing memory, so if you did enough crime, it could cause a memory overflow. This has been fixed.
  • Fixed a crash with CW dynamic clocks (It crashed on the testing server at least, so I’ve made the potential impossible). 
  • Fixed a crash with the code that made civilian vehicles follow roads.

For further information about Expansive Civilian Warfare, visit the Official Website, ModDB Profile, Discord Channel, and YouTube Video Channel. Expansive Civilian Warfare is available for download through W3D Hub Launcher. And this is all for today! Enjoy Expansive Civilian Warfare and provide your feedback about it so it can get better.

Aloha! One of the news we missed by the end of last month was the Shader Patch for Battle for Dune: War of Assassins. It was released about ten days ago. For those unaware of what is being written here, Battle for Dune: War of Assassins is a first-person shooter game created with the W3D Engine, based on the universe of Dune books from Frank Hebert. Here is the official announcement from Battle for Dune: War of Assassins's staff about Battle for Dune: War of Assassins

Hey everyone, welcome to another Battle for Dune: War of Assassins Infantry Release September Update! "Two updates in one month, what??", "We barely get three a year!" I know, what's happened to us?!

What's New In this patch?

This is a fairly small patch compared to previous ones, but it sure does pack a punch! In this bad boy, we've got a tweaked Grenade Launcher, Fixed Building HUD icons, and brand-new Shaders! Here's the change List for all this tasty stuff:

- Sniper Rifles now lerp into their scopes
- Fixed missing Master Volume string
- Increased Grenade Launcher Explosion Damage Radius from 4.5 > 6
- Increased Grenade Launcher Explosion Inner Damage Radius from 1.5 > 3.5
- Fixed Building Icons not appearing on the HUD
- Added the new Bloom shaders
- Added a new Outline System to infantry that appears at a distance of 25 meters (2nd Radar ring)

New Outline System and Bloom Shader

As mentioned above, we've got two cool new features that improve the graphical and gameplay quality of Battle for Dune: the Bloom Shader (already seen in Tiberian Sun: Reborn) and the brand-new Outline System!

The Bloom Shader adds a new depth to the look and feel of the lands of Arrakis, making the lighting stand out more and objects pop to a greater effect!

The Outline system is something new straight off the Romanov press! To break it down for you, it's a process to make readability better for seeing infantry that are close to you. People have been having a lot of trouble visualizing the House Harkonnen Infantry on night maps and the House Atreides Infantry on lighter maps against lighter colors, such as cliffs and sand. This new System will draw an outline around any Soldier 25 meters away from you.
The color represents the Soldier's team being Yellow for House Atreides and Red for House Harkonnen. The Outline will fade in within the set range and fade away when exiting the set range from the enemy Soldier. (As displayed in the image below)

This was a heavily requested feature in the past, but a major thanks to Rapp for really pushing the feature request recently and helping make it happen!

You can learn more about Battle for Dune: War of Assassins by visiting the Official Website. Download Battle for Dune: War of Assassins and its latest patch by using the W3D Hub Game Launcher. And that's all for now! Have fun and enjoy Battle for Dune: War of Assassins!

paint.net 5.0.10 is now available!
October 02, 2023 - 10:46
Welcome back, visitors! Reinforcements have arrived from paint.net as paint.net 5.0.10 has been recently published by their staff. For those unaware, paint.net is a free and open-source image and photo editing software for Windows with a quite rich set of features. Here is the official changelog about paint.net 5.0.10 (and 5.0.9):

This update has a handful of small improvements and bug fixes and many improvements and fixes for GPU effect plugin development.

Change Log

Changes from v5.1.0:

  • New: Edit -> Paste now supports base64-encoded images, which enables copying images from Microsoft Teams (thanks @null54 for the implementation!)
  • Fixed a rare bug that would cause selection tools to not work until the image was closed and reopened
  • Fixed: All mouse cursors will now honor the Windows setting for adjusting the mouse pointer size
  • Fixed a rare crash when rapidly undoing multiple actions
  • New: Plugins can now access the built-in JPEG and PNG FileTypes through two new methods on IFileTypesService
  • New: The Paint.NET Plugin API Documentation website is now live at https://paintdotnet.github.io/apidocs/
  • Fixed: All of the custom Direct2D effects now have runtime metadata (DisplayName, Author, Category, Description), which is useful for a UI that lets the user browse them (e.g., node editor)
  • New: Added convenience constructors to many Direct2D effects so that they can be used without declaring a new local variable
  • New: Added GaussianBlurMapEffect and BokehBlurMapEffect for use by GpuEffect plugins. They enable the blur radius to be controlled per pixel through the use of a second input image (the “map”)
  • New: Added a RandomNoiseEffect that GpuEffect plugins can make use of
  • Fixed various bugs with HlslBinaryFunctionEffect, HlslBinaryOperatorEffect, and HlslTernaryFunctionEffect (which can be used by GpuEffect plugins)
  • Added Distance and Dot to the list of HlslBinaryFunctions
  • Added Length and Mad (multiply-add) to the list of HlslTernaryFunctions
  • Fixed the Environment property’s runtime type when accessed from an EffectConfigForm (for BitmapEffects and GpuEffects with custom UIs)
  • Fixed UIScaleFactor’s methods for converting between DIPs and pixels
  • Fixed ability to work with EffectConfigForms in the Visual Studio WinForms designer
  • Updated the bundled AvifFileType to version 1.1.26 (thanks @null54!)
  • Updated the bundled DdsFileTypePlus to version 1.12.6 (thanks @null54!)
  • Updated the bundled WebPFileType to version 1.3.20. It now uses libwebp v1.3.2 which contains the fix for CVE-2023-4863/CVE-2023-5129 (thanks @null54!)

Changes from v5.0.9:

  • Fixed: When using Alt+Tab, the internal state of the Alt key could get ‘stuck’ when the Shapes or Line/Curve tool was active, causing the next shape or line/curve to be drawn from the center
  • Fixed: Sliders were not responding to the mouse wheel (regression in 5.0.Cool
  • Fixed the DeviceEffect.Properties.Min/MaxInputCount properties, which were throwing an ArgumentException (for plugin authors)
  • Fixed a rare crash at app exit due to a race condition in the auto-updater
  • Fixed a rare crash when the system resumes from sleep mode due to a race condition in DWM reporting whether composition is enabled
  • Fixed a rare crash when using copy+paste due to .NET Runtime issue #84994 https://github.com/dotnet/runtime/issues/84994
  • Updated the bundled DDSFileTypePlus plugin to v1.12.2.0, which fixes the inability to save on ARM64 systems (thanks @null54!)
  • Updated the bundled WebPFileType plugin to v1.3.19.0, which fixes the inability to save on ARM64 systems (thanks @null54!)

You can find more information about paint.net by visiting the Official Website. Download paint.net 5.0.10. That's all, folks! Stay tuned at PPM for more news coverage on paint.net!

Tech-Shuffle 2.7 has been released
October 02, 2023 - 02:23
Greetings, commander! Ballistic_Gel has released a new version of Tech-Shuffle called Tech-Shuffle 2.7. For those unfamiliar with it, Tech-Shuffle is a modification for Red Alert 3 that shapes the game according to the vision of the author. Expect new units, balance changes, new graphics, and much more. Here are the official words about Tech-Shuffle 2.7:

A large number of bugs have been fixed, and adjustments to the miner's data have been made based on the suggestions of some experienced players.

2.7 Update Contents:

1. Fixed a bug where the WaveForce Tower debris in the water was appearing as Defender-VX debris.
2. Fixed a bug where the Steel-Halberd Tank's tracks or chassis would become invisible when using specialpower.
3. Fixed a bug where the Japan water-based structures had an incorrect animation for the deployment of their platform when unpacking.
4. Fixed an animation error during the deployment of the Defender-VX.
5. Added the Hive Sphere weapon to the Cumulonimbus firepower platform.
6. Adjusted the Cumulonimbus firepower platform's health during unpacking to 4000.
7. Fixed a bug where the internal infantry units of the BattleFortress would get stuck when the fortress was frozen, lifted by Yuriko, or under similar paralyzing conditions at the time of death.
8. Soviet AI will now build more airfields.
9. Allied AI's expansion capabilities have been enhanced (With some cheating).
10. Reduced the construction time of miners for all three factions from 20s to 15s, with a cost adjustment to 1000 for each.
11. Reduced the unpacking time of Allied miners by 10s.
12. Increased the armor attribution from the Soviet miners' specialpower from 25% to 50%(The armor becomes weaker) and the speed bonus from 50% to 75%.
13. Adjusted the Japan miners' machine gun damage to 5 damage every 0.2 seconds.
14. Fixed a bug where sometimes AI's Prism Towers would complete construction, but the smoke effect wouldn't disappear.
15. Changed the Japan sub-factions's small aircraft to have two rounds of ammunition, each dealing 60 damage, and their scattering follows the same damage reduction principles for vehicles.

If you are curious about Tech-Shuffle, visit the Steam Page to obtain further information about it. You can grab the latest version of Tech-Shuffle by clicking Here. And this is all for today! Enjoy Tech-Shuffle and provide your feedback about it so it can get better.

Happy birthday to PPM! 23 years old!
October 01, 2023 - 02:54
Hello everyone! Today is still September 30th here, and it is PPM's anniversary! PPM, as a certain Messiah, lives in Death, regardless of its activity in the forums. And truth to be said, you can't kill the Messiah, isn't it? PPM is an old community that has exists for 23 years. It started with a Tiberian Sun mod called PPM: Final Dawn, and now we have almost everything except the bloody PPM: Final Dawn. Rumors say that this mod will be released one day.

In PPM's last year of existence, we had a huge influx of news posts. I mean, I had a hard time finding the news about its last birthday. It was on page 9 already, where each page has 50 news posts. In the previous years, I'd find it on page 3 and sometimes even on page 2. And this is a result of how our news system evolved. Today we cover a lot of news every month and a lot of new subjects. We cover mods hidden in the depths of Discord, YouTube, ModDB, GitHub, and some other places. Sometimes we even announce the release of a project before the project itself announces it. This is a result of a very hard work that made news posts be created in terms of a few minutes, while it used to take some hours to write a single news post a while ago. The very hard work goes from our internal system that hunts these news posts and BBCodes them (and sometimes we had to write special scripts for special cases, such as Dawn of the Tiberium Age releases or Chrono Divide updates). We also have a system that speeds up news posting and helps me with the keywords, but I do have to edit them by the end of the day. I also use third-party solutions for grammar checking.

The huge flux of news posts changed the behavior of our visitors. Today, most of the news posts do not receive comments, which is a bad thing. I mean, it is more fun when people interact with us, isn`t it? And there are more people browsing the forums as a guest instead of registered. A small reminder is that registered users see less propaganda than guests (or no advertisements at all in the forums).

Our news posting system is just a start. We can do much more than simply create news with it. In the future, we may create or organize content with it, such as tutorials, graphic/map resources, and coverage for new games. To be honest, we are using it to track news from games that are not officially covered on our main site and subsites, such as Tempest Rising and Storm Gate, although I am not posting everything I see about these games yet.

Regarding the birthday itself, I do not have a present this time because it is hard to handle several things that are happening in my real life right now, but hopefully, most of these problems will end in six months or less.

The best I can offer is our lovely traditional cake:

The credits for this birthday cake goes to this Reddit topic

Red Alert Bartender is ready to rock!
September 30, 2023 - 22:08
Greetings, Comrade General! Our friend kenosis has released a new mod for Yuri's Revenge called Red Alert Bartender. Red Alert Bartender is not merely a mod. It completely turns Yuri's Revenge into a card war game. It uses Ares, YR Dynamic Patcher, and Kratos. You can upgrade tires, pick cards, stack them, and stick upgrades to your cards. The changes from Red Alert Bartender were announced with the following words:

Tired of playing traditional RTS? This mod turns your YR into a card war game. You can upgrade tires, pick cards, stack them, and stick upgrades to your cards. Launch CNCNET and start a card game with your friend, or play a campaign to beat up the AIs.

Comes with an English patch. It should be extracted after the CNCNET pack is installed.

It should be used with the CNCNET client file.
Use YRLauncher in the Client to start the game.

You can use Campaign to play solo games, learn the basic mechanisms, and play PVP with your friend.



Here's a video showcasing the gameplay:

And, if you don't understand Mandarin (Chinese), it shouldn't be a problem. As kenosis mentioned on ModDB, there is an English patch for it.

You can learn more about Red Alert Bartender by visiting the Steam Page. Download the latest version of Red Alert Bartender Here. That's all, folks! Stay tuned at PPM for more news coverage on Red Alert Bartender!

Update on Tiberian War: IonShock
September 30, 2023 - 21:49
Comrade General! We have news for you. A video showing the current state of Tiberian War: IonShock was shared by Mircea some days ago, and it is quite interesting. For those who are not acquainted with it, Tiberian War: IonShock is a modification for Yuri's Revenge, part of the Tiberian War Collection. It brings an alternative strategy game that expands on the beloved Tiberium universe. It includes new factions, new effects, and new mechanics, among other things.  Here is what was posted about it:


The state of the game Smile

For further information about Tiberian War: IonShock, visit its Steam Page, and Discord Channel. And that's all regarding Tiberian War: IonShock for now. Stay tuned at PPM for more news about Tiberian War: IonShock!

The End Of Days 0.98 - Javelin Voiceover
September 30, 2023 - 13:52
Hello again! The End of Days has teased its fans with the voice over from the Javelin. For those who are not acquainted with it, The End of Days is a mod for Command & Conquer: Generals Zero Hour. It adds Russia as a new playable faction and improves the original three with new units, structures, and special powers! It strives to bring an authentic real-war feeling, with a few fictional additions for more fun and diverse gameplay & tactics! It also replaces Heroes with elite infantry, and Superweapons are mostly presented as mobile ICBM Launchers like Russia's Topol-M or China's DF-41. It also innovates with purchasable subfactions at your tech center instead of the original choice of "Generals" before battle, which allows you to change your strategy mid-game to counter your opponents! Each of the 4 factions has 3 completely different subfactions to choose from. Here is the official announcement from The End of Days:


Official voice for USA Javelin Anti-Tank Missile Launcher Operator.
Voice actor: Nick Gikas

If you are curious about The End of Days, visit the ModDB Profile, Discord Channel, and YouTube Video Channel to obtain further information about it. And that's all regarding The End of Days for now. Stay tuned at PPM for more news about The End of Days!