Hello everyone! Multiples visions, multiple purposes! I guess that's not the expression that you were expecting to hear from us, but this is how we summarize this news.

Today we are launching the second birthday gift for Project Perfect Mod, which is not just one site: we are launching 4 new sites as a result of a major site engine update. Our objective is to allow PPM to extend its content without losing its focus. Here are the recent additions to Project Perfect Mod Group:

- Project Perfect Mod: Command & Conquer: Our dedicated Command & Conquer modding hub at https://cnc.projectperfectmod.com

- Project Perfect Mod: Tiberian Sun: Our dedicated Tiberian Sun modding hub at https://sun.projectperfectmod.com

- Project Perfect Mod: Red Alert 2: Our dedicated Red Alert 2 modding hub at https://ra2.projectperfectmod.com

- Project Perfect Game: Our dedicated game development hub at https://www.projectperfectgame.com

Right now, they are just a subset of Project Perfect Mod, after all, we have to start somewhere. However, our engine upgrade allows them to have their own exclusive news and content, which should happen soon enough, especially with the newly released Project Perfect Game.

We have also upgraded our news engine to provide news from RSS feeds and that extends to our hostees as well, if they desire.

And depending on the response of our community, we can create other subsites for other topics of interest. Graphics creation anyone?

I hope you enjoy the new places and we will soon develop more content for them.

OpenHV Pre-release 20210922
October 03, 2021 - 17:50
There has been a lot of activity lately, including the first tournament

The game's drone carrier is inspired by Red Alert 2

just like the missile subs carrying cruise missiles that can be shot down:

Aircraft sprites have been revamped to give them more character:

New competitive 1v1 maps have been added like:

Find players and talk to the developers on Discord or Matrix

Download the game and stay up to date using the (optional) Itch App

Happy birthday to PPM! 21 years old!
September 30, 2021 - 17:38
Hello everyone! Today, September 30th is PPM's 21st anniversary! It's that very old story where 21 years ago we started a Tiberian Sun mod that was never finished, and no one knows anymore where to download it, called PPM: Final Dawn. We transformed this place into a community that did everything except PPM: Final Dawn. Note, however, that I still plan to finish this mod one day, in a long term.

We usually celebrate our birthday with gifts. Unfortunately, these gifts delay on most of the years. This year won't be different. The reason, this time is not the COVID-19 pandemic or my Ph.D. dissertation. It is my barbecue toasted computer that is awaiting a new motherboard to be resurrected. Once it returns, we'll bring some good surprises.... and the cake! Yea, guys, I can't upload the new cake this time. I'll place the one from the last year temporarily and update this post once my computer returns.

Update 1: My PC has been repaired and I've already implemented the first of the birthday gifts on the site. It is not new content for those who browse the forums, however, quite useful for Red Alert 2 modders. And now you'll find it under Red Alert 2 -> Resources, the PPM Halloween Assets, PPM Winter Holliday Assets and the PPM Tropical Themed Assets collected by Master Haosis. The cake has been updated accordingly.

The credits for today's cake goes to this site

C&C Untitled Stream!
September 21, 2021 - 21:21
The Zero Hour 18th Anniversary continues with C&C Untitled, a mod for Zero Hour that strives to improve the original game with better graphics, balance, and fun. It should start in few minutes. To watch it, just press play below:

The next ZH Anniversary stream will begin in a few hours!

Today we're doing a C&C Untitled mod stream, nothing special today, just normal games

The Youtube link is ready, as always don't forget to turn reminders on so you don't miss it.

For those who wish to participate in the stream, but haven't installed the mod yet, CCU is available on GenLauncher for easy installing!

Tomorrow's event will be about the End of the Days. Let's hope there will be any future after that. Have fun!

Update 2.6 - Take to the Sea's


Update 2.6 is here and comes with it the long awaited naval expansion! Ship warfare is now available as well as many visual improvements, maps, and campaign chapter 3 making the game more polished that ever!

Campaign - Chapter 3

The next chapter of the second tiberium war story is complete. Follow the story revealing the identity of the assassin, the voyage into naval warfare, and the realizing of Kane's diabolical plans!

Naval Warfare

Now available will be the construction of the shipyard as well as three ships available for each faction. The Skiff, Hammerhead, and Triton is available for GDI and the Striker, Cyclone, and Nemesis for Nod.

Though Naval combat is now available it was never intended for original Tiberian Sun. I tackled this challenge and have been able to make it nearly bug free but there are a few issues that I was unable to remedy. Here are some known issues that exist that as far as I know are not fixable:

- Carryall bugs out when trying to lift naval ships (so don't do it)
- Jumpjet soldiers will only fire upon naval ships if they are near land
- Water pathing is not perfect and some complex maneuvers around shores and cliffs with ships will not work. (happens sometimes)
- Shipyard shares construction que with war factory

Overall they are minor issues but if I find a way to counter them I will.

Extreme Terrain Expansion

The Tiberian Sun Extreme Terrain Expansion has also made it’s way in the game and the new campaign missions have made use of it. You will see much more detailed city environments with new buildings, roads, and canals. Sadly no skirmish maps make use of it yet but there will be in the future! I would also like to thank the developers of the terrain expansion, it was a ton of work to make this asset pack and making available to the public is spectacular!

Weapon Effects

I've made several changes to weapon such as fire effects are much more visually satisfying but the largest improvement is bullet fire. I've completely overhauled all bullet fire from light infantry to heavy turret fire and now bullet ricochet will reflect the surface they are hitting including sparks and light. I've also improved the veteran upgraded weapons of the Phoenix and Artillery to make them much more satisfying.

Major Changes:
- Campaign (Chapter 3) Released
- GDI Shipyard now available
- Nod Shipyard now available
- Skiff (New Unit)
- Hammerhead (New Unit)
- Triton (New Unit)
- Striker (New Unit)
- Cyclone (New Unit)
- Nemesis (New Unit)
- All bullet fire has been overhauled including visuals and particle effects
- New multi player maps and improved originals for use with naval combat
- Improved atmosphere lighting options
- Fire animation color palette has been improved (the first of many)

Minor changes:
- (Campaign 7) Destroying land mines will not be required to complete mission
- (Campaign 10) will no longer display - Trigger Activated -
- Multiplayer lighting option changed to atmosphere and more choices available
- Ion cannon has smaller blast radius but has shorter cooldown
- GDI color palette modified to be more blue that purple
- Marine weapon sound changed to be less annoying
- Raider does more damage versus everything
- Artillery Voice changed and veteran weapon improved
- Phoenix veteran weapon improved
- Missile speed and accuracy improved
- Khetana regenerates quicker while standing in Tiberium
- Obelisk of light charge audio improved
- City lamp sizes reduced 20% to be more realistic
- Dual lamps for cities were added
- (Map) Atlantis expanded to allow for naval combat
- (Map) Mirage expanded to allow for naval combat
- (Map) Shoreline expanded to allow for naval combat
- (Map) Treasure Isle (3 Player) added
- (Map) Snowland (6 Player) added
- (Map) Avalanche is improved
- Flametank icon Improved
- Jumpjet icon Improved
- Raider icon Improved
- Droppod upgrade icon Improved
- Ion Reactor icon Improved
- Viper icon Improved

That is all for this update and I'd like to thank you for supporting this project over the years as I've been passionately working on it.
- Ever_Valiant

Shockwave Chaos Mod Stream, coming next!
September 20, 2021 - 15:34
Hello everyone! The Command & Conquer Generals: Zero Hour 18th Anniversary event progresses with daily attractions. Yesterday was the birthday of Zero Hour where they've promoted a tournament of the vanilla game. Today, we have mod attractions again, with Shockwave Chaos, which is a mod of Shockwave, that turns out to be a famous mod of Zero Hour. Apparently, the Shockwave authors are fine with Shockwave Chaos. So, here's what we know about today's event:

The next ZH Anniversary stream will begin in a few hours!

Today we're doing a ShockWave Chaos mod stream, but it's no ordinary mod stream, because we'll be showcasing a special Battle Royale map!

The Youtube link is ready, don't forget to turn reminders on so you don't miss it:

For those who wish to participate on the stream, but haven't installed the mod yet, ShockWave Chaos is now available on GenLauncher for easy installing!

And that's all for now! Have fun!

Hello everyone! First of all, I'm back, alive. I had a really hard time with some real-life issues related to my university. I had to finish several complicated tasks in a very, very tight schedule in order to be able to continue my doctorate, and I've survived all the fire. I still couldn't believe how I could cover the Tiberian Sun Anniversary event that happened last month. Anyway, talking about Anniversary events, the people who organized the Tiberian Sun event had fun doing it and decided to keep the fun coming with Generals: Zero Hour anniversary. Technically, Zero Hour's 18th anniversary is tomorrow. But the whole event has started a couple of minutes ago and will continue until September 26th. Here's the schedule, click on it for a readable image:

And there is a nice opening video here:

And the Shockwave streaming that already started here:

And that's all for now! We'll have more news soon, include the ones not related to Anniversaries.

Tiger Yan has released an expansion pack for The Nam: Vietnam Combat Operations mod called Tour of Duty, in order to celebrate the first year after The Nam's public release. The Nam is a modification of Tiberian Sun that brings the player back to the Vietnam War. Among the many factions present in the mod are the Vietcong, North Vietnamese, Khmer Rouge, Pathet Lao, Americans, Koreans, Pinoys, and Chinese.

The Tour of Duty DLC now gives players a greatly enhanced version of the original game plus all-new maps, units, and music tracks (no installation needed so it's completely safe to download). Aside from infantry and armor combat, the RTS now features naval warfare and vicious dogfights between American and Vietnamese planes!

New units include the fearsome AC-47 'Spooky' gunship, the M-163 Vulcan (a tank built around a huge Gatling gun), the Vietnamese K-63 amphibious APC, MI-8 helicopter, mobile SA-2 launchers, sneaky Vietcong infiltrators, senior officers, river sampans, gunboats, support craft, and even armored naval monitors. Defend the nightmarish Do Lung Bridge (featured in the movie Apocalypse Now) and penetrate the mysterious waterways of the Mekong Delta with your gunboats. Wage an air war over North Vietnam, defended by MIG interceptors and batteries of cannon and SAM missiles. Liberate or destroy villages and launch ambushes from hidden jungle bases. Whatever Vietnam War scenario you've always wanted to recreate, you'll find it here.

You can follow the instructions here to download the latest version of The Nam with the Wider War and Tour of Duty expansion packs included.