Notepad++ v8.4.6 has been released!
September 29, 2022 - 16:22
Hello ladies and gentlemen! The team from Notepad++ has recently released Notepad++ v8.4.6. For those who are not acquainted with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, and plugins and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.6:

Quote:
There are 2 new features and 1 major change in this release:




   1. Add Change History markers for document saved/unsaved/undone modification.
   2. Add setting tab color ability.
   3. Make the tab context menu less cluttered by adding a sub-menu.

Also, people complain about auto-updating being too frequent. The “Never” button on the Updater dialog is restored (regression-fix) in this release. That sounds absurd, but if you don’t want to update, you have to update (to this release, at least).


You can find more information about Notepad++ by visiting the Official Website. You can download Notepad++ v8.4.6 Here. And that's all regarding Notepad++ for now. Stay tuned at PPM for more news about Notepad++!

The End of Days update!
September 29, 2022 - 16:09
The staff from The End of Days has been working hard these days, and they have just shared some of their progress with small posts at Discord Channel. For those unaware, The End of Days is a mod for Command & Conquer Generals: Zero Hour. It adds Russia as a new playable faction and improves the original three with new units, structures, and special powers! It strives to bring an authentic real war feeling, with a few fictional additions for more fun and diverse gameplay & tactics! It also replaces Heroes with elite infantry, and Superweapons are mostly presented as mobile ICBM Launchers like Russia's Topol-M or China's DF-41. It also innovates with purchasable subfactions at your tech center instead of the original choice of "Generals" before battle, which allows you to change your strategy mid-game to counter your opponents! Each of the 4 factions has 3 completely different subfactions to choose from. Here is what was shared about it:

Quote:
New Subfaction icons and names: Russia





New Unit for China!
H-20 Strategic Stealth Bomber

Armed with Cluster bombs, and can be upgraded to a Neutron bomb with detonation delay

Coming up in 0.98



For further information about The End of Days, visit the ModDB Profile. And this is all we can offer for today regarding The End of Days!

Hi everyone! For those who wanna create 3D models with realistic textures with Blender, we bring some interesting news. Dream Textures v0.0.6 has been recently released by their team.

For those who are not acquainted with it, Dream Textures is a plugin for Blender that uses AI Generative Adversarial Networks to generate realistic-looking concept art, background assets, and more for Blender from a simple text prompt. It allows you to create textures that tile perfectly with no visible seam by using the 'Seamless' option. You can also use it to create quick variations on an existing texture. It requires GPUs with a massive amount of RAM to generate big textures (about 12GB or higher for 512x512 textures).

The video below shows it in action (although it might feature an older version):






Here are the updates from Dream Textures v0.0.6:

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Dependencies are now packaged with the addon, making installation much simpler! Just download the correct file for your platform below, and install it in Blender.

A Dream Textures Discord server has also been created.

Windows Installation
If you had a previous version of the addon, click Remove in Blender to delete it before installing the update. You may need to run Blender as an administrator to remove the old version of the addon successfully.


  • Download the file dream_textures-win32-cuda.7z from the Assets section below.

  • Due to file size limits on GitHub, the addon .zip file is contained in the 7-Zip archive. Download 7-Zip if you don't have it already.

  • Right click the file and select 7-Zip > Extract Here

  • Open Blender > Preferences > Add-ons > Install..., then select the file dream_textures-win32-cuda.zip extracted previously. The addon may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.



If you want to remove the old dependencies to free up space on your computer, navigate to C:\Program Files\Blender Foundation\Blender 3.3\3.3\python\lib\site-packages and delete the packages previous packages. You can also delete the full Blender 3.3 folder and reinstall


macOS Installation

  • Download the file dream_textures-darwin-arm64.zip from the Assets section below.

  • Open Blender > Preferences > Add-ons > Install..., then select the zip file. It may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.


Other Platforms Installation
Other platforms are not officially supported by this addon. However, you can install it manually by following the steps under Contributing in the README.

UI Changes
Dream Textures has moved to the side panel of the Image Editor and Shader Editor:



What's Changed

New Contributors

Full Changelog: 0.0.5...0.0.6



If you are curious about Dream Textures, visit their Github Profile to obtain further information about it. Grab the latest version of Dream Textures by clicking Here. And this is all for today! Enjoy Dream Textures and provide your feedback about it so it can get better.

Hi everyone! VectorIV, the leader of Zero Hour Enhanced, has been busy recently working on it and shared its progress report with us. For those who are not aware, Zero Hour Enhanced is a modification for Command & Conquer Generals: Zero Hour that enhances the gameplay experience of the game according to VectorIV's visions. Here is what you need to know about the progress on Zero Hour Enhanced:

Quote:
We've now reached the end of the NATO remastered buildings series.

This time featuring Company of Generals style buildings, including but not limited to all new totally ORIGINAL NEVER DONE BEFORE machine gun emplacement and light field howitzer emplacement designs that you surely haven't seen before in this lifetime or another.

Apart from that, this update includes the only remaining building from vZH, the Particle Cannon, and mostly new Patriot NASAMS battery.

Now you might be thinking to yourself, "bUt I lOvEd ThE pIlLbOxEs." Sadly, Hunter's Pillbox has to go because of #NotLikeOtherMods. It's not like I wanna use your stuff, baka, but more seriously, I'm completing my original plan to replace vanilla/lent/placeholder stuff. I also have other plans in the future concerning defense stuff, so it's according to keikaku.









To begin with, the reworked Particle Uplink Cannon saw minimal updates like a rounder-shiny dome structure, shiny roofs and radar dishes, rounder fans, and 3D doors. The important concept to grasp here is that it's shinier and rounder.

As for the M240 MG Emplacement, it serves as an early rudimentary, inexpensive defense against early enemy infantry/light vehicle rushes. The catch here is that it works like CoH's MG defense because it has a limited firing arc, meaning that a well-maneuvered assault could bypass or outright destroy the emplacement. Visually speaking, it features an animated tarp, better black hole fading, and radius decal texture to indicate its firing arc when placed or ordered to show. Is that awesome?! Plz, guys, I need reassurance *distant sobs*

Speaking of M119 LFH Emplacement, on the other hand, it works like the previous update Strategy Center Bombardment Battle Plan howitzer in that it no longer automatically attacks an enemy, and you would need to order them to specifically fire somewhere. Visually, it also features animated tarps, actual howitzer and crews from the previous update, and, more importantly, many BARRELS. It can no longer garrison infantry. Controversial change, I know, you can cope with it, just like everything else in this mod. I swear it's not a total conversion! It's just a graphicz mode!

Lastly, on the more non-controversial side, we have the Patriot NASAMS battery. Why? You may ask. As you may or may not know, Patriot is actually a long-range anti-air system, while NASAMS is medium-short range. However, in vZH, it serves more as medium-short range than long range. So to maintain the balance of gameplay, Patriot will now be an entirely separate long-range anti-air unit while the vZH Patriot is replaced by a NASAMS battery, maintaining closely to its original role. The actual scale of both things also fits more nicely (Patriot is kinda large in real life.) Visually, NASAMS functions mostly like ZHE Patriot with animated barrel doors with a new turret and some clutter textures.

That concludes my inner introvert Youtuber non-sense speech. Thanks for tuning in. Stay tuned for in-game screenshots soon.

For more sane text, read below:









NATO Particle Uplink Cannon The same old USA Particle Uplink Cannon with rounder-shiny dome structure, shiny roofs, and radar dishes, rounder fans, 3D doors, 3D vents, and animated tarp.









NATO M240 MG Emplacement All new defensive structure armed with M240 general-purpose machine gun limited by frontal firing arc. Effective defense against enemy infantry and, to an extent, light vehicles when using armor-piercing munitions. Replaced Pillbox from previous ZHE version.









NATO M119 LFH Emplacement All new defensive structures armed with M119 light field howitzer are mostly used for infantry support. Effective defense against enemy infantry and vehicles. Its secondary munition choice remains to be seen. Replaced vZH Firebase.









NATO NASAMS Battery Mostly new defensive structure armed with four AIM-120 AMRAAM launchers. Effective defense against enemy aircraft and helicopters. Replaced vZH Patriot Battery.


If you are curious about Zero Hour Enhanced, visit the ModDB Profile to obtain further information about it. And that's all for now!

Hello ladies and gentlemen! A new version of Combined Arms has been released a week ago by Inqubi. For those unaware, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here is the official announcement from Combined Arms's staff about 0.83 Combined Arms - Pre Release #2:

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#### Features

  • Added MultiQueue lobby option.

  • New sidebar/command bar UI.

  • Added CA music tracks via content download. Added missing Aftermath/Counterstrike music.

  • Two new single-player missions.


#### Balance
---- General

  • Reduced T4 structure cost from 2.5k to 2k.

  • Increased damage of most siege units vs buildings by ~20% (Artillery, Howitzer, MLRS, V2, V3, SSM, Spectre, Ruiner, Prism Tank/Cannon).


---- Allies

  • Added Entrenchment upgrade for France. Engineers can deploy to provide a build radius for defenses.

  • Increased SEAL HP from 14k to 18k.

  • Increased Grand Cannon cost from 1650 to 1750. Increased damage vs heavy armor.

  • Prism Cannon is now turreted (speed and turn speed reduced).

  • Prism Tank HP reduced from 22k to 20k.

  • Prism Tower HP increased from 35k to 37k.


---- Soviets

  • Reduced Atomic Engines upgrade cost from 1000 to 750.

  • Increased Atomic Shells firepower increased from 25% to 50%.

  • Reduced Sukhoi range by 1.

  • Removed Helipad. The airfield is used for all Soviet aircraft.


---- GDI

  • Added Gyro Stabilization upgrade for Talon. Titan/Juggernaut/XO can be deployed to temporarily gain increased range at the cost of lowered rate of fire.

  • Increased MLRS/HMLRS HP to 18k and 16.5k, respectively, increasing the range by ~1.

  • Increased Advanced Guard Tower damage vs. heavy armor.

  • Removed Helipad. The airfield is used for all GDI aircraft.

  • Increased Warthog HP from 26k to 27k.


---- Nod

  • Added Black Napalm upgrade for Black Hand. Heavy Flame Tank and SSM Launcher gain anti-vehicle damage but lose some area of effect.

  • Added Quantum Capacitors upgrade for Marked. Increases damage and range of Obelisk, Laser Turret, and Venom.

  • Added Alpha Comanche upgrade for Shadow. Comanche gains air-to-air missiles have increased speed, re-cloaks faster, and doesn't drop cloak when damaged.

  • Increased Shadow Operative speed from 60 to 72. Shadow Beacon no longer expires when attached to a target.

  • Increase the radius of the upgraded Microwave Tank's EMP effect.

  • Existing Artillery can be upgraded to Howitzer on Service Depot after an upgrade.

  • Reduced Black Hand damage vs. infantry and light armor.

  • Hacker Cell can now be targeted (to choose which building they emerge from).

  • Flame Tank damage is applied more quickly.


---- Scrin

  • Stormrider/Enervator now has to rearm at a Gravity Stabilizer.

  • Added Shard Walker upgrade for Reaper-17. Replaces Gun Walker (heavy armor, more HP, more damage, but reduced speed).

  • Added Stellar Fusion Cannon upgrade for Harbinger-31. Increases Devastator damage and area of effect, but must charge before firing.

  • Added Coalescence upgrade for Collector-31. On death or being deployed, Leechers transform into an orb that heals nearby allies and, if not destroyed, will transform back into a new Leecher.

  • Increased Gun Walker projectile speed vs. aircraft (to equal BTR/Vulcan).

  • Increased Devastator damage vs. buildings.

  • Fixed sweeping beam weapons, so they always do a full sweep even if the target dies.

  • Fleet Shields upgrade now applies to Stormrider, Enervator, and Mothership.


#### Misc/Fixes

  • Units currently being produced will be complete if the unit is upgraded (previously, it was canceled).

  • Attack Dog is no longer shown for non-Soviet factions.

  • Fixed Mothership charging beam not flickering.

  • Added missing Eagle radar prerequisite (made Reinforcements power inaccessible).

  • Ctrl + Right-Click when setting rally point for production structure will also set primary building.

  • Improvements to beam z-offsets (fixing where they'd appear behind or in front of things incorrectly).

  • Upgrade tooltip clarifications.

  • Fixed queued Arty/Katyushas/Prism Tanks not being swapped to Howitzer/V2/Prism Cannon after upgrading.

  • Fixed crash when Advanced Radar is active, and Upgrade Center is destroyed.





You can check more information about Combined Arms by visiting the ModDB Profile. Download Combined Arms Here. And that's all regarding Combined Arms for now. Stay tuned at PPM for more news about Combined Arms!

Hello everyone! Today is the last day of the celebration of the 19th Anniversary of Command & Conquer Generals: Zero Hour. Yesterday, there was a vanilla Generals tournament, and since it had no relationship with modding, we were quiet. However, today there will be streaming of Operation Firestorm mod by PowerPlayGaming2 at 21:00 GMT.

https://twitch.tv/powerplaygaming2



Have fun, and I hope you enjoy the Zero Hour anniversary celebration!

New Release: 0 A.D. Alpha 26: Zhuangzi!
September 25, 2022 - 11:09
Howdy! Wildfire Games, the developers from 0 A.D. has recently released 0 A.D. Alpha 26: Zhuangzi. For those who are not aware, 0 A.D. is a free, open-source real-time strategy game of ancient warfare that takes inspiration from the Age of Empires franchise. This game uses the Pyrogenesis engine, an open-source 3D RTS engine. Here are the updates from 0 A.D. Alpha 26: Zhuangzi:

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Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” , the twenty-sixth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. The release is named after the ancient Chinese philosopher Zhuang Zhou, who is better known as Zhuangzi and who wrote one of the most influential texts in Taoism.

Trailer






Easy download and install
Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is free software. This means you can download, redistribute, modify and contribute to the application under the same licenses: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch.






Don’t forget to deactivate every mod before updating the game to avoid any risk of conflict. If you’re a mod creator, please look at this page on how to port your mod to the new version. As always, feel free to reach out to us for assistance.

Top new features

  • A new civilization: the Han

  • New campaign maps: Tarim basin and Yangtze (optional add images).

  • Now, units have acceleration.

  • Twenty-six new music tracks.

  • New and updated art.



New civilization: The Han
After the 0 A.D. civilization roster has been constant for some years now, we are excited to announce the inclusion of a new civilization into the game: the Han.



This development has been in the making for a while. Work on the Han originally began as part of the mod “Rise of the East”, and the civilization was later included in the mod “Delenda Est” and was continuously improved by many volunteers until it ultimately reached a level where it matches the other civilizations in quality. The Han have beautiful new art, unique technologies, buildings, and (hopefully) also new gameplay strategies to explore. As usual, we tried our best to create a civilization that is extremely fun to play with, and that also pays respect to the actual history.



Therefore, now for a bit more of the historical background of the civilization:

The Han dynasty (206 BC-AD 220) was the second imperial dynasty of China, preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). It is considered a golden age in Chinese history, and China made significant progress in arts and sciences during the Han period. The core of the Han empire was around the Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang (both are now part of Xi'an, Shaanxi).

New maps
Two new maps accompany the addition of the Han civilization to the game :


  • Tarim basin: This is an endorheic basin in Northwest China, Xinjiang region. It is also called "The Western Regions" by the Han Chinese and represents the furthest extent of their power. The Han Chinese wrested control of the Tarim Basin from the Xiongnu at the end of the 1st century under the leadership of General Ban Chao (32–102 CE) during the Han-Xiongnu War and kept it until the Kushan Empire expanded back into the Tarim Basin in the 1st–2nd centuries CE. The map itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life in the form of hearty shrub and tree species and some goats.





  • Yangtze: The Yangtze, also known under the name Yangzi, or officially under the name Chang Jiang, is the longest river in Asia, the third-longest in the world, and the longest in the world to flow entirely within one country, from the Tibetan Plateau to the East China Sea. During the Han dynasty, the region of the Yangtze River grew more important to China's economy essentially by the establishment of irrigation systems (like Dujiangyan) which made agriculture very stable and productive.


These maps were also added to the "Demo campaign - new maps".

Improvements
There are various improvements in this alpha, affecting all parts of the game. But the changes that will be most noticeable to the end-users are:


  • Better formation movement, especially turning and navigating through and around objects for more fluidity

  • Game interface usability improvements:

    • Most importantly: a slider to adjust the size of GUI elements.




  • Easier drag & drop mod installation

  • Interface and performance improvements for the Atlas Editor

  • AI improvements.


GUI
A player search field is available in the lobby if you want someone to play.

An extra button for seeing the summary page when quitting a session is now available. You can skip the summary if not needed, and the game will return directly to the main menu.

Some tooltips were added to the mod manager screen to help to understand that the mod order matters on settings and possibly to help to solve conflicts between mods.

Improved tooltips and visibility across the game.

The scale of the GUI is now resizable, using a dropdown menu. There is also a confirmation box with a countdown to revert scale changes.

Art
A lot of production and improvement for this release. Here is a resume (you can find all the details in this list):


  • Lots of texture improvements, better portraits, color adjustments, and fixes

  • Lots of 3D model improvements and better animations, new portraits

  • Complete restructuring and improvements on the Han before their integration into the release

  • 26 new music tracks including two themed for the Han


Gameplay
There is now a checkbox in the game setup to allow players to have Cartography auto-researched from the start of the match: allies can share the parts of the map each of them discovered if the option is selected. Formations can now be selected as a whole with one click, making them more of a “battalion” than before. Note that this behavior can be adjusted in the options. Use (civ-specific) standards.

It is now also possible to push items to the front of the Production Queue. This means you can now task a unit to do one immediately and then return to the previous tasks without repeating the orders. This can be done by using the hotkeys, so be sure to check out the hotkey editor.

There is now also a “Call to arms” button, which allows players with one click to order their soldiers to drop resources at the nearest drop site and then move to the destination (and attack everything on the way there) with a single button. The number of idle workers is now displayed on the respective button.

The olive tree is now a source of wood (as it was hard to see that it was a food supply).

With this release, we are introducing the Official community mod for Alpha 26 found here, where balancing and gameplay changes if introduced will be ported over to the next release of 0ad.

Balancing adjustments
With the help of several top-ranked players in the A25b lobby and the balancing team, many balance tweaks have been made in the past year. These tweaks mostly address concerns from the community, for example:


  • Decreased attack of Iberian fire cavalry.

  • The increased cost of mercenary cavalry.

  • Ships are less effective against humans.

  • Spear cavalry is now more effective against another cavalry.

  • Pikemen have lower armor.

  • Rework of the Ipicratean Reform (Athenians).

  • Catapults are stronger.


The result is a sleeker and hopefully more balanced gameplay experience in A26 compared to A25b. On top of the changes that were made to address concerns, there are also other balance changes, the biggest one being the addition of the Han, but also:


  • Units now have a slight acceleration (some more, some less).

  • Fruit and fish now have a small regeneration as long as they are not exhausted.

  • The Mauryan worker elephant is able to build (again).

  • Standardized animal loot experience.

  • Increased arsenal garrison limit.

  • Macedonian bonus: Instant storehouse technology research time.

  • Adjust Kushite Pyramids to be more used.

  • Removed tower and fortress limits.

  • Many other small tweaks and corrections.


Engine Improvements
This release introduces Texture quality and Anisotropic filtering in the renderer: you can choose between Texture quality Low, Medium, and High and Anisotropic filtering from 1x to 16x.




The engine got support for FreeType fonts, but, unfortunately, Asian, Arabic, Hebrew, and other languages still have to be bundled separately.


  • Added config settings for borderless fullscreen and window modes.

  • Use the high-performance GPU on Windows by default.

  • Many performance improvements and ongoing refactorings.


You can find a list of all the changes on the page wiki:Alpha26.

Team Changes
lyv and marder joined as team members. Silier retired. We wish to take this opportunity to thank them for their contributions.

Next Events
Play Sorbonne U, Festival Paris 1st October Open Source Experience, Paris 8th-9th of November Capitole du Libre, Toulouse 19th-20th of November

What’s next?
This release cycle was one year long, and it was a bumpy ride. As usual, for the next alpha, we welcome fan suggestions for words relating to the ancient world, beginning with the letter A. Keep it original and related to the time frame portrayed in 0 A.D. (c. 500 BC – 1 BC).

Support us
The work is still in progress, and we need your help to bring new features to life. Whether your interest is in art, sound, music, game design, Javascript, Python, or C++, 0 A.D. needs your help, and the team will gladly welcome contributions! You can support us by translating the game in your language at Transifex, contributing art or code, or simply donating.

If you experience a technical problem with the game, please report it at trac.wildfiregames.com. This is also the first address to visit when you wish to dedicate some time to help patch the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly in the IRC chat rooms: #0ad and #0ad-dev on QuakeNet.

Subscribe
See our new LinkTree. For press/media inquiries, please DM @play0ad on Twitter or webmaster at wildfiregames dot com.



For further information about 0 A.D., visit the Official Website. You can download 0 A.D. Alpha 26: Zhuangzi Here. And that's all regarding 0 A.D. for now. Stay tuned at PPM for more news about 0 A.D.!

OpenHV Campaign Missions and skirmish bots
September 24, 2022 - 21:28
Hi everyone! Mattias M. has posted some interesting videos from his project, Open Hard Vacuum, featuring campaign missions and a skirmish battle between two bots. For those who are not familiar with it, Open Hard Vacuum is a game that uses OpenRA Engine, and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics. Here are the videos:



















For further information about Open Hard Vacuum, visit its Official Website. And this is all we can offer for today regarding Open Hard Vacuum!